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Devlog
World Wrapping Editor
June 14, 2021
by
SpaceShepherd
It was clear from the start that I was going to have to develop editor tools to go with the World Wrapping system so that it wouldn't be a complain pain to use. The main thing was assigning game objec...
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World Wrapping - Update
April 30, 2021
by
SpaceShepherd
Recently I finished the initial implementation of the World Wrapping system. It was a little tricky and had to vary from the initial design, but in the end turned out pretty good. I first started impl...
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The Original Intention of the Game
April 16, 2021
by
SpaceShepherd
#Design Process
During the busy schoolwork, I often wanted to get some relaxing moments away from work. This kind of relaxation means I do not have to worry about rankings, results, and relationships, and can concent...
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World Wrapping
April 16, 2021
by
SpaceShepherd
#Tech Discussion
One of the aspects of the game we determined we wanted early on was the feeling that you are on a planet. To give the player this feeling we decided that the player should never reach "the edge" of th...
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How we make the decisions
April 16, 2021
by
SpaceShepherd
Each of us is equal in the project. Game design decisions are discussed and decided by the designers, and programming decisions are done by the programmers. When we need to decide on something togethe...
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Working with the team
April 16, 2021
by
SpaceShepherd
So far into development working with the Team has been enjoyable and very productive. we have had very little conflict and all have the same expectations for Space shepherd. I'm looking forward to con...
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Marketing Plan
April 16, 2021
by
SpaceShepherd
The game will be produced in 4 months and then released on Nintendo NS and PC platforms (such as steam or epic). Now the game is still in the early development stage, after the completion of the devel...
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